Scully has always had trouble taking life seriously and the apocalypse hasn't changed that. As the Zeds tried to eat everyone, being quick-witted and quick on his feet, if not combat-trained, kept him alive. When the outbreak broke, he'd just finished a monster set at a disused insane asylum north of London. The men should all hate him for that alone, but he's just too much fun to be around. Women seem to end up loving him, regardless of any common sense involved. The coolest Dutch underground DJ of his generation, Scully can't help but be loved by everyone. Now he gets a blue glowing neon jump suit so he can show off once again (definitely). DJ Voltage Description ĭJ Scully has also been around quite a bit. Now Scully destroys evil wherever he finds it, hoping that one day the world will return to normal and that he'll finally get to play the perfect 'killer' set without everyone being gruesomely murdered. Once reluctant hero, now avenging angel, Scully seeks new and steam-powered ways to stick it to the creatures who robbed him of his first ever flawless DJ set. Steampunk DJ Scully Description Įx-soldier-turned DJ, Scully's still haunted by the grisly memory of a pounding nightclub transformed into bloody abattoir at the hands of Horzine's monstrosities. These unfortunate events have thrust him back into the combat he was running away from. During one of his sets he witnessed all his fans get shredded to pieces by a giant creature with flesh blenders for hands. I honestly dont see how they can pull this off with KF3, especially with Tripwire seemingly not doing anything about it and just let it flow.DJ Scully was AWOL from the military and spending his nights in the London underground spinning dark drum and bass, working under the table for the many clubs in London. Only unique they made is just the weapons, and I guess Moonbase as well despite having most stuff from workshop, mostly the gravity is the closest thing to being "unique" but I'm sure other custom maps has it too.īut yeah, most maps are more of copy and paste along with some changes because gameplay reason. I was hoping at least one unique map in a year but nope, just cheap map design. No new characters, no new voicelines, no new soundtracks so far, no new mode or even Objective mode maps, most of the stuff are pretty much ignored. Saber didnt really do much with KF2 aside from tossing in new maps and cosmetics. I heard also, they are planning on making a new Painkiller game so we know now where that money is heading. Also theirs no statistics on their profits of cosmetics which even though its predatory in some ways it still makes large profits considering they dont even make their own maps and when they do its just reused props like the new moonmap.Īlso yeah I agree, and considering Saber Interactive has been helping Tripwire with Killing Floor 2. Essentially throwing their flagship game in the bin. So if they dont have the money to make kf3 its simply because they lost money in their other games using killing floors profits. Also 1 year ago it totaled of 30 million owns for the franchise of the 2 games. But tripwire kinda threw it into the trash and let some crap team take control. Also kf2 sold over 1 million copies back in 2016 add another 5 years its definitely their highest making game. The killing floor franchise has made over 100 million total including both titles so then again Im not sure. But then again I wonder how much they made from kf2 especially when they did that massive sale to epic games. yea kf1 was cheap in terms of development compared to kf2. Originally posted by Merim:Nothing mentioned so far, but I doubt there would be any plans at all honestly.
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